Classroom success stories: explore education projects and activities with Editorial Graó
Subject: Psychology and Educational Sciences13/09/23Initiatives at primary, secondary, upper secondary and vocational training schools
The UOC Library subscribes to the journals published by Editorial Graó, which specializes in Education Sciences. Among other content, they usually include case studies so that teachers can design and implement proposals in schools. They are designed for different stages of education, ranging from primary and secondary school to vocational training or higher education.
Here are some examples of what you can find in the Graó collection. You can access the resources using your UOC Virtual Campus username and password. Some are available for online consultation, and others can be downloaded in PDF:
Primary school
Aula, issue 259
Enter the issue number, click on Artículos and search for the title
Hogwarts Adventure is a primary school gamification project where, as they complete tasks – or missions – pupils accumulate experience points and coins – galleons – which they can exchange for magic cards.
Aula, issue 322
The Empatizamos project transformed the playgrounds of five schools in Santa Coloma de Gramenet to improve the distribution of space and promote activities that foster a more inclusive and egalitarian environment.
Aula, issue 324. Enter the issue number, click on Artículos and search for the title
A learning experience shared between schools and universities. Primary school pupils have to make a television news programme with the participation of university students about historical events.
Aula, issue 326
Exercises using tools such as Web Code.org and Beebot and Codey Rocky programmable robots. As a result, a manual was developed to allow teaching staff to include robotics and computational thinking activities in the classroom.
Aula, issue 325. Enter the issue number, click on Artículos and search for the title
A case study on how to apply AI to redesign a first-year primary school project, with step-by-step stages and an assessment of its advantages and disadvantages.
Secondary school
Textos. Didáctica de la lengua y la literatura, issue 82. Enter the issue number, click on Artículos and search for the title
This game is an activity for secondary school students to learn about the essential works of Spanish literature. Students are split into groups based on Hogwarts houses and must earn points through various activities.
Aula de Secundaria, issue 51
A case study on how to apply ChatGPT to support the design of a project on the legacy of Ancient Greece in today's society for first-year ESO students. The AI proposals include a role-playing game.
Aula de Secundària, issue 49
A visual and plastic arts interdisciplinary project for third-year ESO students to design a book of poems illustrated using photo editing and desktop publishing software.
Aula de Secundària, issue 47
Educational experience for fourth-year ESO students to improve their written expression in English and collaboration skills. Images and dice are used to create stories in groups.
Aula de secundaria, issue 48
A project that was carried out in six schools in Spain, Germany, Turkey, Poland, Romania and Portugal. The main historical events of each country, with the common theme of migration, were discussed.
Upper secondary and vocational training
Iber. Didáctica de las ciencias sociales, issue 109
A proposal to use the application MathCityMap (MCM) to design educational routes while students solve maths problems using aids such as a compass and a calculator.
Articles. Didàctica de la llengua i la literatura, issue 90
An activity proposal with transmedia materials including content related to the Generation of '27, with the aim of rescuing from oblivion the women who were part of it.
Iber: Didáctica de las ciencias sociales, geografía e historia, issue 111
These units and their related teaching guide seek to promote critical analysis skills regarding the food system and its implications for food poverty and poor diet.
Aula de Secundaria, issue 50
Through collaboration with a non-profit association to help people with Alzheimer's, students in a higher year have created immersive virtual scenarios to use for therapy purposes.
Alambique: Didáctica de las ciencias experimentales, issue 111
An activity for making ink as it was in the Middle Ages using everyday products in order to learn about writing methods and how they withstand the test of time.
If you are unfamiliar with Graó's journals and books, this selection can give you a general idea of their content.
Experts
Àgueda Mercadal
Operative subgroup: Librarian for Psychology and Education, vocational training Operative group: Library for Learning